I was mostly a world builder for this map and was responsible for the kit bashing of rocks and amber assets, set dressing and layouts, terrain sculpting, terrain textures and decals, interest areas, negative and positive spaces and the final polishing. Also modeled and textured the forerunner walls, formations rocks and cliffs. I worked on this map along with Tunde Glover with additional work from Liv-Butler-Stroud and George Harvey and the amazing lighting team at CA. Amber kitbash assets were created by David Foss and Tunde. Most of the Foliage was done by David Foss and variations were done by me. Forerunner assets were created by Ben Nicholas, Gaetan Perrot and Hector Mateo Pino and kit bashed and reused by me.