At Crystal, artists share a lot among each other and usually, a lot of people work on a lot of different levels. Here are a few screenshots of the areas I worked on along with the other talented artists at Crystal Dynamics. I was usually responsible for making areas using kit bash pieces, creating assets required for certain areas, propping and set dressing, terrain sculpting and texturing.
I was only one of many artists to work on these levels along with Joshua Bapst, Patrick Sirk, Caleb Strauss, Louis-Philippe Sanschagrin, Nicole Tan, Mark Wahlquist, Zach Perez, Osvaldo Villa, Brian Keffer, Paul Svoboda, Matt Bard, Michael Viscio, Ben Nadler, Dannie Carlone, Richard Pau, Matt Mcculloch.